But sometimes we, as teachers, may notice that certain experience is hard to bring into the classroom, the cultural settings of the target language, for instance. When I was performing a teaching demo last semester, I was trying to simulate a food market, which is very typical in China. The activity went on well in general; I showed pictures of a food market; I set the tables in a way that vendor spots were arranged in a food market; people seemed to be happy playing the roles of vendors and customers. But the classroom still looked like a classroom. I felt if I could bring my students into a real Chinese market it would be much greater and a lot more fun.
Now with such tools as Second Life a 3D simulated environment is possible. I'm looking forward to using it in simulation.
Yes, this is the promise of virtual worlds and synthetic immersion--I hope we see more such places in the future. And as a few of the readings note, experience in these worlds can be felt as real experience, not as 'artificial' as we'd suspect.
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